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If it will be still the same then this technology isn't worth watching (unless you're a great fan of L4D or other titles and you just wanna map for that title - feel free then but I'm sure that there won't be lots of titles on Source Engine if the technology won't be upgraded to "actual" standards - see UDK mesh handling if you don't understand). Valve Hammer Editor is a bit old now, I'm waiting for a new Valve game and new edition of their level editor. UDK is maybe not the best for newbie (but still most user friendly and dumbass-resistant) and not so easy but UDK is somehow a future of small companies that don't have own technology (engine), it's good to know that application well because it might turn into your future job editor (if you wanna work in game industry). Go to Content Browser, click "All Assets" and "Static meshes" from search mask options.
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UDK is not the best with asset count but I'm sure there are more models than 50.
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